<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title><![CDATA[Animal Hospital Anomaly Wiki News]]></title>
    <link>https://animalhospitalanomalys.wiki/news/</link>
    <atom:link href="https://animalhospitalanomalys.wiki/feed.xml" rel="self" type="application/rss+xml" />
    <description><![CDATA[Patch notes, event summaries, and balance changes for Animal Hospital Anomaly on Roblox.]]></description>
    <language>en-us</language>
    <lastBuildDate>Wed, 24 Jun 2026 04:54:32 GMT</lastBuildDate>
    <item>
      <title><![CDATA[Class Update Pt. 2]]></title>
      <link>https://animalhospitalanomalys.wiki/news/class-update-pt2/</link>
      <guid isPermaLink="true">https://animalhospitalanomalys.wiki/news/class-update-pt2/</guid>
      <pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Developer Animal Anomaly published Class Update & QoL Pt. 2, expanding the meta with class rebalancing, additional starting loadouts, and quality-of-life polish. Class Update Pt. 2 is a targeted balance patch. It moves the early-game meta from solo survival toward class-based cooperative synergy, following the foundation laid by Pt. 1. Players running Security, Nurse, or Officer Duckman will feel the immediate shift: the Taser and Photo Camera are now more reliable counter-measures for the most common anomalies. For grinders, the takeaway is clear: shift payouts now lean harder on team composition, not raw APM. Pair a Security at the front desk with a Paramedic on ward patrol to maximize the rating. This wiki page will be updated with patch-precise numbers once the live datamodel settles. Until then, treat the values on the classes tier list as a snapshot.]]></description>
      <category><![CDATA[Update]]></category>
    </item>
    <item>
      <title><![CDATA[Class Update & QoL Pt. 1]]></title>
      <link>https://animalhospitalanomalys.wiki/news/class-update-qol-pt1/</link>
      <guid isPermaLink="true">https://animalhospitalanomalys.wiki/news/class-update-qol-pt1/</guid>
      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[The first Class Update expanded the meta, added Officer Duckman, surfaced Barney-related unlocks, and laid the groundwork for Pt. 2. Pt. 1 introduced the class system as a strategic layer on top of the simulator's existing grind. Officer Duckman and Head Nurse were added, fundamentally changing team composition. Most players now run with at least one tank (Duckman) and one runner (Paramedic or Intern) by Shift 5. The patch also added a baseline sanity ceiling for the Security class (150%), making them the ideal front-desk anchor for the dual-camera Skinwalker check.]]></description>
      <category><![CDATA[Update]]></category>
    </item>
    <item>
      <title><![CDATA[Shift 10 — True Ending & Maximum Payouts]]></title>
      <link>https://animalhospitalanomalys.wiki/news/shift-10-true-ending/</link>
      <guid isPermaLink="true">https://animalhospitalanomalys.wiki/news/shift-10-true-ending/</guid>
      <pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Reaching Shift 10 unlocks the true ending cinematic and the maximum currency payout — but only if the team survives the Ambulance Event. Shift 10 is the climactic test of any team. The Ambulance Event floods the lobby, and visual noise makes the dual-camera Skinwalker check extremely difficult. Elite teams default to the Lethal Error strategy: intentionally supply a confirmed Skinwalker with the wrong medicine. The system registers a 'Patient Died' notification but applies a 0% penalty to the rating. Survivors earn the Veteran of the Wards achievement and the maximum currency payout, plus the true ending cinematic.]]></description>
      <category><![CDATA[Guide]]></category>
    </item>
  </channel>
</rss>
